using UnityEngine;
using System.Collections;
using RootMotion.FinalIK;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class ShoulderRotator : MonoBehaviour
    {
        public float weight = 1.5f;
        public float offset = 0.2f;
        void Start()
        {
            throw new NotImplementedException();
        }

        void OnDestroy()
        {
            throw new NotImplementedException();
        }
    }
}